Hi Dana,
Thank you so much for your question and for sharing those details! I checked with our engineering team, and I want to let you know that the discrepancy is actually intentional. In gamification, we calculate this by dividing the actual hours worked by the total scheduled hours at the end of the day. On the other hand, adherence is calculated by dividing the actual hours by the scheduled hours up to that moment. Hope this helps clarify things!
Hope this helps!
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Daniel Chapdelaine,
Senior Product Manager, WFM Forecasting
Genesys - Employees
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Original Message:
Sent: 03-27-2026 16:33
From: Dana Rigby
Subject: Ganification conformance%
Hello,
We wanted to check if there has been any update or explanation for this behavior, as we are seeing the same issue.
In the agent scorecard for the current day, conformance is displaying as 67%, while the actual calculated conformance for the same timeframe is 119%. For prior (historical) days, conformance appears to be reporting correctly in the scorecard.
At this point, it seems that the discrepancy is isolated to current‑day reporting only.
Can you confirm whether this is expected behavior, a known limitation, or a known issue with real‑time conformance calculations in the scorecard?
Thank you.



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Dana Rigby
Business Analyst
Original Message:
Sent: 09-12-2025 11:21
From: Eduard Roehrich
Subject: Ganification conformance%
Hi Shannon,
The percentage in gamification is the percentage of gamification points achieved - that'll depend on how you have configured the metric.
Can you please provide screenshots of the metric configuration for the profile the agent is a member of and of the conformance view for that agent?
Thank you!
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Eduard Roehrich
Staff Product Manager
Original Message:
Sent: 09-11-2025 16:05
From: Shannon Hellner
Subject: Ganification conformance%
Hello - Can anyone explain how the conformance reporting works in Gamification? What shows in the widget does not match the actual conformance for the day. For example today, I have an advocate showing 54% in the Gamification widget but is actually at a 100% for the day.
#Gamification
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Shannon Hellner
WFM manager
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