Hi there I have two questions.
Has anyone else noticed that the server clock seems to be running about 2 minutes fast? I have been playing around with the servertime before and it seemed to be accurate. Now it always seems to be about 2 minutes fast.
In a Update Data block I'm assigning a variable Flow.LocalDateTime to date variable and using an example date time example.
AddMinutes(Flow.StartDateTimeUtc,
(If(Flow.StartDateTimeUtc >= GetDayOfWeekOccurrence(1,2,Year(Flow.StartDateTimeUtc),3,7,0,0)
and Flow.StartDateTimeUtc <= GetDayOfWeekOccurrence(1,1,Year(Flow.StartDateTimeUtc),11,8,0,0),
-420,
-480)
)
)
About a week ago it seemed fine.
Second related question is with loops. I have an In Queue treatment that I want to play hold music for one minute and then loop up and check the current time. When I queue I hear the initial time, but if I stay on the line for a few minutes that value never seems to increment. I though the Update Data block 14 would handle that but am I missing something? The Play Audio block 15 always plays back the same time
#Implementation#Telephony------------------------------
Paul Dittrich
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