Genesys online documentation for Hold Time Ratio in gamification indicates the channel for this metric is Voice. I have added this metric into a gamification profile and Hold Time Ratio appears to be calculated for all channels not just Voice.
One of my business lines has voice and chat. Some agents are blended, handling both voice and chat, while others only handle chat. I looked at an individual who only handled chat interactions and the Hold Time Ratio in gamification display a percentage greater than 0%. The Hold Time Ratio displayed is equivalent to chat media time Total Hold Time / chat media type Total Handle Time.
Is the online documentation not accurate, am I missing something, or is there an issue with the Hold Time Ratio metric in gamification?
Metric name |
Channels |
Units |
Metric measured |
Average Hold |
All |
Seconds |
Total hold time / Count of interactions with a hold |
Hold Time Ratio |
Voice |
Percent |
Total hold time / Total handle time |
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Audrey K
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